If you don't do that first before destroying the dog, you will come up 25 short in the ending total. Go to the present first and kill the bloodfly nest so you can get the blood amber. Over in the mask workstation you can find a note, and while the door out needs the Master key, you can also climb under the nearby desk that holds sleep darts and a light pouch, and warp back to the present to bypass the door into the furnace room.īonecharm #1 - The furnace room is trashed in the present and includes a bloodfly nest, but back in the past there is a locked safe - as well as the future source of the bloodfly nest.
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In the past, the workshop has a rewire tool, copper wire and coins. In the present day workshop, there’s not much to find - as the door to the main hall is barred, and a barricade surrounds a hole in the wall. In the past version of the vault, destroy the tether holding the statue a lot to change history, and warp to the present to find a now open path to the workshop. With the statue in the present knocked against a wall, it’s time to make some changes. In the past, there’s some sleep darts and more coins behind the screen near the vault, while the dining room itself is heavily manned by four guards around the length of the table, with the Master Key on a foot stool by one of the Elite Guards.īlueprint #1: Firing Pivot and Painting #1: Commutative Rats and the Weeper - Since the vault is sealed in the past, enter the destroyed version in the present and jump back into the secure area to help yourself to the loot, including a painting in the corner, a blood amber urn on display, and an unlocked safe holding with the blueprint, a gold and silver ingot coins, and a howler bolt.
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In it’s decayed state, there’s little here beyond some bolts and coins against the back wall - along with an emptied out vault. Swap to the past and enter the Dining Room before swapping back. The front yard will be packed with guards and wolfhounds, and the area with the cages holds one Raw Whalebone. The door to the main hall is locked, and a note infers the master key is being held in the dining room. The Main hall has two wandering guards, and you can find a light pouch behind the front desk. If you want to explore around, note the following points of interest: There’s a few guards further up in the main hall, so you have a choice: explore previous areas in the past, or forge on ahead to find Stilton. Instead, swap back to the present, step out against the makeshift barricade, and swap back to the past allowing you to move to the other side of the doors. Unfortunately, the door is actually locked with a master key - meaning from inside the room you can’t actually get out.
Dishonored 2 mission 7 locked door password#
If you listen, you can hear some guards outside the room talking - The Duke and his cohorts are waiting for Stilton in the study, and Stilton himself it out in the back holding his notebook with the password to enter the study.Īchievement: Souvenirs - While in the room, look against the wall by the door for a calendar from 1849 - a neat little trinket to bring back to the present and stash on the Dreadful Wale. When you are ready, extend the timepiece and look around the piano room to see what it once was (noting that nobody will be there to spot you when you time-jump) and step into the past.Īrriving in the past, you’ll find the pristine piano room, back in 1849. You can’t jump in time if something will be in your way on the other side - and things you do in the past will often shift things in the future - so be mindful. You can unfold the trinket to extend a sort of looking glass that allows you to see what’s going to change when you jump timelines - and who or what might be waiting. There’s some things you should know about the Timepiece. He’ll bestow upon you a Timepiece: A trinket that allows you to travel back into the past to the fated day that your enemies conspired to bring back Delilah.
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Suddenly, time will stop and the Outsider will appear to give you some cryptic words - and a gift. Trying to speak with Stilton is fruitless - he’s gone far away (so he won’t mind you taking the cameo on his seat). With most of the halls blocked off by debris, take the route that puts you over Stilton’s room and drop down from above. Look to the far left corner of the room to find a Rune stashed under some debris - even if it won’t help you now. Rune #1 - As you go up the main staircase to the second floor of the manor - keep going straight into a small showroom of sorts with several displays and a minecart.